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Phyrefly Admin


Posts: 178 Join date: 2008-08-11 Age: 27 Location: Florida
 | Subject: Time Thu Dec 11, 2008 9:32 am | |
| If you're doing it Friday night you can replace me with Escobar. I'm only available 8:00 AM - 12:00 PM every day and 8:00 PM - 12:00 PM Sundays and Mondays. Let me know if we can do a second run during those times. |
|  | | Ncarinae Lizard Beater
Posts: 23 Join date: 2008-12-10 Age: 26
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 2:11 pm | |
| Are you sure range acc food would be preferrable over range attack food? Just curious what thoughts are on this. |
|  | | Ncarinae Lizard Beater
Posts: 23 Join date: 2008-12-10 Age: 26
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 2:15 pm | |
| Furthermore, is Utsu necessary in Prommies for us RNGs? Sub War would provide a much higher damage boost. Not sure how much more important being able to absorb hits every now and then is over higher damage output (zerk ftw). |
|  | | DeviantAdmin SE's Lovechild
Posts: 157 Join date: 2008-08-11 Age: 21 Location: San d'Oria
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 6:18 pm | |
| | Phyrefly wrote: | | If you're doing it Friday night you can replace me with Escobar. I'm only available 8:00 AM - 12:00 PM every day and 8:00 PM - 12:00 PM Sundays and Mondays. Let me know if we can do a second run during those times. |
Weekday evenings are when were all mostly online, so if i were to change it to the mornings then id have a lot more members not able to come, and making the whole thing crash. |
|  | | DeviantAdmin SE's Lovechild
Posts: 157 Join date: 2008-08-11 Age: 21 Location: San d'Oria
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 6:26 pm | |
| On Ranger: In more thought, yes you could go with ranged attack food, but if you find yourself missing a lot, then it defeats the purpose of that food. Last time i used an Emerald Soup But here are some links that might help you deside what to take Ncar. Ranged AccuracyRanged AttackThe rest of you can use this link for all foods. FoodNow, the reason for /nin there. Fact of the matter is, rng is squishy, just like mages, we get hate were in trouble, so shadows simply keep us alive. Also with Dule weild, you get TWO Hawkers knives. Thats an extra AGI +2 and Ranged Acc +11, also another note, shadows save mages MP. |
|  | | Ncar Worm Killer
Posts: 8 Join date: 2008-11-23
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 7:22 pm | |
| Allright, just wasn't sure if we can expect to take hits freq in prommies. I have no problems subbing NIN (but a Eagle Eye Shot from a zerked war can probably do upwards of 50% more damage). But it is my understanding that there is some cap to both range attack and range acc. where after you reach a certain point, pumping more into the stats yield no beneficial return. At level 30, there is a lot of gear to raise range acc. but not as much for range attack. With sub NIN, you can have r.acc. + of like 35 with dual hawker's ranger necklace and noct gear. Also, with noc. gear, and some decent accessories like nomad's mantle, I currently have something like +14 agi. It seems that the added damage bonus to R. attk food would outweigh what would most likely be neglidgeable bonuses to the ability to hit. R. acc. food is nice at level 24 when there is nothing to improve r. acc. Just a thought. |
|  | | Ncarinae Lizard Beater
Posts: 23 Join date: 2008-12-10 Age: 26
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 7:23 pm | |
| And I will try and stick to this account from now on. I somehow got registered twice, and am on one account on laptop and another on desktop  |
|  | | DeviantSavant Admin


Posts: 152 Join date: 2008-08-12 Age: 29 Location: San d'Oria
 | Subject: Re: Chains of Promathia Thu Dec 11, 2008 11:48 pm | |
| OK then, I will delete the other account after 24 hours. |
|  | | DeviantAdmin SE's Lovechild
Posts: 157 Join date: 2008-08-11 Age: 21 Location: San d'Oria
 | Subject: Re: Chains of Promathia Fri Dec 12, 2008 12:10 am | |
| I can understand wanting to do as much damage as possible Ncar, but also keep in mind these are level 30 mobs as well, and we only have one healer per group, if you take hate, you will drain your whm's MP in no time at all. Id take constant damage and survival over mega damage and risking death any day. Later on /war might be good yes, but shadows absorb basicly all attacks from mobs in the prommys making your WHM only need to regen you from time to time. |
|  | | Phyrefly Admin


Posts: 178 Join date: 2008-08-11 Age: 27 Location: Florida
 | Subject: Re: Chains of Promathia Sat Dec 13, 2008 8:32 am | |
| | Darkovercast wrote: | | Phyrefly wrote: | | If you're doing it Friday night you can replace me with Escobar. I'm only available 8:00 AM - 12:00 PM every day and 8:00 PM - 12:00 PM Sundays and Mondays. Let me know if we can do a second run during those times. |
Weekday evenings are when were all mostly online, so if i were to change it to the mornings then id have a lot more members not able to come, and making the whole thing crash. |
I'm not asking you to change to morning. If any change change to Sunday or Monday night, but I was thinking putting together another run. |
|  | | Escobar Hare Slayer

Posts: 16 Join date: 2008-12-03 Age: 27 Location: Boston
 | Subject: Re: Chains of Promathia Sat Dec 13, 2008 10:28 am | |
| I'm good to go whenever. I can go as PLD/war, War/nin, and maybe Rng/nin (if i get him lv'd to 30) working on it right now. I have my recolections allready and I've already done Mea so I know how it works. Just let me know the set day and time. Sun I cant ever play nor can I commit to Sat or Thurs. Mon, Tues, Wed, Fri work best for me. _________________ 75 THF, 51 PLD, 37 NIN, 30 DNC, 30 WAR, 15 MNK
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|  | | DeviantSavant Admin


Posts: 152 Join date: 2008-08-12 Age: 29 Location: San d'Oria
 | Subject: Re: Chains of Promathia Fri Dec 19, 2008 1:11 am | |
| Last call! We are still on for today! My team is as follows: TANK: Deviantmel (PLD/WAR) Should have HEALER: Tacobellninja (WHM/BLM) RNG: Ncar (RNG/NIN) SMN: DeviantSavant (SMN/WHM) DD1: Hokakyo DD2: Escobar It will be in the evening so be prepared. If you are unable to attend, be advised, you will be replaced. No exceptions!I would like us all to meet in Whitegate, if at all possible please set your HP there as well. We will need to return here to get our 2hrs restored by a COR, as that will most likly be the easiest place to do that. The time I would like to start is: PST | CST | EST | AST | GMT | | 7:00 PM | 9:00 PM | 10:00 PM | 11:00 PM | 3:00 AM |
I can adjust +-2 hours, but once I have 4 or more people ready to go, I will start looking for a rep. Game plan is as follows, so please read! | Spoiler: | | | This is your last warning come ready or be prepared to be replaced! You will need to have completed these events before we can start!
- Visit Lower Delkfutt Tower. Cutscene as you zone in.
- Visit Upper Jeuno. Cutscene as you zone in.
- Go to the Upper Jeuno infirmary (on the map), talk to Monberaux. It's his infirmary. Cutscene.
- Go to Ru'Lude Gardens and head into the palace. Proceed left around the main stairwell, go through the door. You'll have entered the guard room. Talk to Pherimociel for the last cutscene you need.
- Go visit a Shattered Telepoint. Each of the three main crags has one. If this is your first visit, or if your memory is erased, you'll be prompted twice before entry.
- You'll spawn in the Hall of Transference. If this is your first time in, talk to the Large Apparatus. If you have been in this Promyvion before, you can walk up to the Cermet Door and talk to it for entry.
Spire of Dem
Boss: Progenerator (Derived from Gorger)
Specials Fission - Spawns an Offspring Spirit Absorption - 200 HP drain attack Promyvion Barrier (Offspring only) - Defense Boost Quadratic Continuum - Damage attack, one target Vanity Drive - Damage attack, one target Stygian Flatus - Paralyze, Area of Effect.
- The Offspring are smaller than normal Gorgers, and are weak. The Progenerator is immune to Sleep and Bind; the Offspring are not. The maximum number of Offspring in play is 6. Offspring will continue to spawn if some are killed off. Fission can be blocked by Hysteroanima or by kiting the Progenerator around.
- This NM does have an innate HP regen ability. The only major problem this NM can cause an unprepared party are the offspring, which generate faster than some can handle.
- Kiting is possible, and is fun; it's especially doable with a blink tank and Elemental Seal+Gravity. If you get an offspring and have no way to handle it, consider kiting the boss or using a Terroanima; that should give you plenty of time to handle the add.
Defeat the Progenerator successfully (you do not need to kill all of the Offspring before you kill the mega-boss), and you will receive the Key Item Light of Dem.
Spire of Mea
Boss: Delver (Derived from Craver)
Specials Brain Spike - Damage attack, one target. Empty Thrash - High damage attack, one target. Impalement - High damage attack, one target. Damage varies oddly. Murk - AOE Slow + Gravity. Promyvion Brume - AOE damage + poison + hate reset. Carousel - Higher AOE damage.
- Carousel is a bothersome attack, as healing your damage dealers often requires Curaga, which can shift hate in unpleasant ways. Utsusemi can block the Carousel. Utsusemi can't block the AOE poison effect from Promyvion Brume. This is an incredibly nasty skill to face; Hysteroanima will be your friend.
- Make sure you bring Antidote potions to self-cure Poison; your healer will not have time to give Poisona to people. The hate reset also makes doing so a dangerous proposition.
- This boss is incredibly hard to fight if it's allowed to spam its skills. Try triggering Hysteroanima every 20 seconds (or six weapon attacks) to keep him from ever getting one off. Bring Antidote potions - Brume resets hate; if your WHM is doing Poisona repeatedly, he may find himself being chased. Running away with Gravity on is ... tricky.
Defeat the Delver successfully and you will receive the Key Item Light of Mea.
Spire of Holla
Boss: Wreaker (Derived from Thinker)
Specials Trinary Absorption - Drain, one target. Trinary Tap - Steals 3 status effects from whomever is targeted. Empty Cutter - Damage attack, one target. Negative Whirl - Damage attack, AOE. Stygian Vapor - AOE Plague + hate reset. Shadow Spread - AOE Curse + Sleep. This is what kills teams.
- Bring Poison Potions (something slow) to make sure you don't sleep; bring Holy Water to fix the Curse status.
- Hysteroanimas are your friend. Every 20 seconds will do it for you. My team fought this boss with six Hysteroanimas on board; we used four by the time he died. We were not affected by a single skill, so I can't fully update his list. In truth, I never want to go up there to let him slap me around. Would you? ^^
Defeat the Wreaker successfully and you will receive the Key Item Light of Holla.
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|  | | Ncarinae Lizard Beater
Posts: 23 Join date: 2008-12-10 Age: 26
 | Subject: Re: Chains of Promathia Fri Dec 19, 2008 2:33 am | |
| I am hoping I can make it by 9:00 CST. It all hinges on my kid's abilities to fall asleep. |
|  | | DeviantAdmin SE's Lovechild
Posts: 157 Join date: 2008-08-11 Age: 21 Location: San d'Oria
 | Subject: Re: Chains of Promathia Fri Dec 19, 2008 7:03 am | |
| If my group is online and ready to go, its all systems go. No messing around. |
|  | | Escobar Hare Slayer

Posts: 16 Join date: 2008-12-03 Age: 27 Location: Boston
 | Subject: Re: Chains of Promathia Fri Dec 19, 2008 5:38 pm | |
| I'm good to go. I can be PLD, RNG, WAR/Nin I recomend me as RNG cuz my gear is way more pimped out than war. But its whatever we need ill def be there _________________ 75 THF, 51 PLD, 37 NIN, 30 DNC, 30 WAR, 15 MNK
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